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 gymnasium environment


PyTupli: A Scalable Infrastructure for Collaborative Offline Reinforcement Learning Projects

arXiv.org Artificial Intelligence

Offline reinforcement learning (RL) has gained traction as a powerful paradigm for learning control policies from pre-collected data, eliminating the need for costly or risky online interactions. While many open-source libraries offer robust implementations of offline RL algorithms, they all rely on datasets composed of experience tuples consisting of state, action, next state, and reward. Managing, curating, and distributing such datasets requires suitable infrastructure. Although static datasets exist for established benchmark problems, no standardized or scalable solution supports developing and sharing datasets for novel or user-defined benchmarks. To address this gap, we introduce PyTupli, a Python-based tool to streamline the creation, storage, and dissemination of benchmark environments and their corresponding tuple datasets. PyTupli includes a lightweight client library with defined interfaces for uploading and retrieving benchmarks and data. It supports fine-grained filtering at both the episode and tuple level, allowing researchers to curate high-quality, task-specific datasets. A containerized server component enables production-ready deployment with authentication, access control, and automated certificate provisioning for secure use. By addressing key barriers in dataset infrastructure, PyTupli facilitates more collaborative, reproducible, and scalable offline RL research.


Stone Soup Multi-Target Tracking Feature Extraction For Autonomous Search And Track In Deep Reinforcement Learning Environment

arXiv.org Artificial Intelligence

Management of sensing resources is a non-trivial problem for future military air assets with future systems deploying heterogeneous sensors to generate information of the battlespace. Machine learning techniques including deep reinforcement learning (DRL) have been identified as promising approaches, but require high-fidelity training environments and feature extractors to generate information for the agent. This paper presents a deep reinforcement learning training approach, utilising the Stone Soup tracking framework as a feature extractor to train an agent for a sensor management task. A general framework for embedding Stone Soup tracker components within a Gymnasium environment is presented, enabling fast and configurable tracker deployments for RL training using Stable Baselines3. The approach is demonstrated in a sensor management task where an agent is trained to search and track a region of airspace utilising track lists generated from Stone Soup trackers. A sample implementation using three neural network architectures in a search-and-track scenario demonstrates the approach and shows that RL agents can outperform simple sensor search and track policies when trained within the Gymnasium and Stone Soup environment.


gym-saturation: Gymnasium environments for saturation provers (System description)

arXiv.org Artificial Intelligence

This work describes a new version of a previously published Python package -- gym-saturation: a collection of OpenAI Gym environments for guiding saturation-style provers based on the given clause algorithm with reinforcement learning. We contribute usage examples with two different provers: Vampire and iProver. We also have decoupled the proof state representation from reinforcement learning per se and provided examples of using a known ast2vec Python code embedding model as a first-order logic representation. In addition, we demonstrate how environment wrappers can transform a prover into a problem similar to a multi-armed bandit. We applied two reinforcement learning algorithms (Thompson sampling and Proximal policy optimisation) implemented in Ray RLlib to show the ease of experimentation with the new release of our package.